Gamestop Is a Value Play and a Call Option on Augmented Reality
Priced at a significant discount-to-intrinsic value, if it maintains its earnings, it is also a possible play on the latent augmented reality craze demonstrated by Pokemon Go
Pokemon Go has put the spotlight on Gamestop (GME) . The physical retailer of video games had nothing to do with the alternate reality sensation, but branded itself as a place for Pokemon hunters to congregate. Of course, the stock reacted and it is up significantly. However, that is not the only reason to look at Gamestop.
Let us take a look at its balance sheet. The company has debt of $812 million. This is reasonable compared to its total assets (net of current liabilities) of $3 billion. However, it is high compared to the total tangible assets (net of current liabilities) of just over $1 billion.
Another way to look at the debt is to see its interest servicing capabilities. These seem to be quite strong given the level of debt. The interest cost is about $50 million per annum compared to annual operating profit of about $500 million to $600 million, conservatively. Revenues are stable for last few years at $9 billion, generating a net profit of $300 million to $400 million.
Now the most important factor is whether the company can maintain its revenues, profits and dividends. If it can maintain its profits and dividends it would be a great bargain. If it could also grow its profits and dividends it would be an exceptional bargain.
ArthVeda’s Smart Aleph framework (disclosure, I am chief investment officer at investment firm ArthVeda Capital; I and ArthVeda’s clients both own Gamestop) is confirming this status of an exceptional bargain since Gamestop is showing up on multiple Smart Aleph strategies. It is showing up in Smart Dividend total-cap 50 (AUTD), as part of the top 50 from the universe of the largest 1500 stocks. It is also showing up inSmart Xtreme mid-cap 50 (AUMX), as part of the top 50 from the universe of midcap stocks.
Now let us look at where the revenues are coming from. Currently, there are four segments: physical video games (the traditional business of Gamestop) contributing $8 billion’ digital (the downloadable video games) contributing $1 billion, or so; technology brands (mostly selling mobile phones, media players etc.) contributing just short of $1 billion; and collectibles contributing $0.5 billion, but expected to grow quickly to a billion.
While revenue from physical video games continues to be dominant at about 80%, the operating earnings from the other segments are already at 30% of the total. The earnings from these segments are projected by management to grow to about 50% of the total company operating earnings. This clearly shows the management’s consciousness of and efforts to diversify the revenue and earnings streams.
The traditional physical video gaming segment could potentially get a new stimulus from the entrance of augmented and virtual reality products and technology. The physical retail gaming store could gain back importance as a place to learn about the new technology, try demonstrations and compare competing products. Depending on the product sophistication it might require help from store assistants.
Further, Gamestop’s Powerup Rewards program has 46 million members worldwide. Many of these are likely to be heavy-duty gamers with strong passion for gaming in traditional video games; but they also would be likely to migrate in significant numbers to any new technology, like virtual reality or augmented reality. The rewards programs also nudge these users to continue buying new products, such as collectibles and digital/mobile games from Gamestop.
Overall, it looks like the company is reasonably poised to maintain its revenues, profits and dividends for the next few years. However, as the Pokemon Go effect showed in the last few days, a significant upside surprise from virtual reality or augmented reality could occur to the holder of Gamestop stock. However, these are likely to accrue substantially to an investor with a two-to-three-year holding period.